Crux Baseball

Something good is coming soon.

I’m building a baseball game, and it is far enough along to tell you about. Crux is a general-manager simulation played against other people. You take one club in a League; the rest belong to other owners.

Every game is played pitch by pitch. Not a table of outcomes per plate appearance: a count, a decision to swing, a result, for every pitch of every game at every level of your system. Pitch counts and fatigue are real because they have to be.

You are the owner, general manager, and the manager. The lineups, the rotation, the bullpen roles and the hook are your standing instructions, and the engine runs them a few times a day. Above the dugout you run the whole organization: a farm system five levels deep, a payroll with a budget behind it, and scouts whose reports are only as good as what you paid for.

The game is largely based on MLB rules, with some tweaks to make it more interesting and applicable to an online multiplayer game. Detailed box scores, play-by-play and statistics are available for every game. While the teams and players are all fictional, the game is designed to be as realistic as possible.

There is no release date yet. The engine is built and seasons run end to end; I am running hundreds of simulated leagues, and refining the engine and fixing bugs. When there is something to try, the people on this list hear first. We'll have a free beta period before launching as a paid product.

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